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nodesoup / src / fruchterman_reingold.cpp
src/fruchterman_reingold.cpp2.3 KB
#include "fruchterman_reingold.hpp"
#include "algebra.hpp"
#include <algorithm>
#include <cmath>
#include <iostream>

namespace nodesoup {

using std::vector;

FruchtermanReingold::FruchtermanReingold(const adj_list_t& g, double k)
    : g_(g)
    , k_(k)
    , k_squared_(k * k)
    , temp_(10 * sqrt(g.size()))
    , mvmts_(g_.size()) {}

void FruchtermanReingold::operator()(vector<Point2D>& positions) {
    Vector2D zero = { 0.0, 0.0 };
    fill(mvmts_.begin(), mvmts_.end(), zero);

    // Repulsion force between vertice pairs
    for (vertex_id_t v_id = 0; v_id < g_.size(); v_id++) {
        for (vertex_id_t other_id = v_id + 1; other_id < g_.size(); other_id++) {
            if (v_id == other_id) {
                continue;
            }

            Vector2D delta = positions[v_id] - positions[other_id];
            double distance = delta.norm();
            // TODO: handle distance == 0.0

            // > 1000.0: not worth computing
            if (distance > 1000.0) {
                continue;
            }

            double repulsion = k_squared_ / distance;

            mvmts_[v_id] += delta / distance * repulsion;
            mvmts_[other_id] -= delta / distance * repulsion;
        }

        // Attraction force between edges
        for (vertex_id_t adj_id : g_[v_id]) {
            if (adj_id > v_id) {
                continue;
            }

            Vector2D delta = positions[v_id] - positions[adj_id];
            double distance = delta.norm();
            if (distance == 0.0) {
                continue;
            }

            double attraction = distance * distance / k_;

            mvmts_[v_id] -= delta / distance * attraction;
            mvmts_[adj_id] += delta / distance * attraction;
        }
    }

    // Max movement capped by current temperature
    for (vertex_id_t v_id = 0; v_id < g_.size(); v_id++) {
        double mvmt_norm = mvmts_[v_id].norm();
        // < 1.0: not worth computing
        if (mvmt_norm < 1.0) {
            continue;
        }
        double capped_mvmt_norm = std::min(mvmt_norm, temp_);
        Vector2D capped_mvmt = mvmts_[v_id] / mvmt_norm * capped_mvmt_norm;

        positions[v_id] += capped_mvmt;
    }

    // Cool down fast until we reach 1.5, then stay at low temperature
    if (temp_ > 1.5) {
        temp_ *= 0.85;
    } else {
        temp_ = 1.5;
    }
}
}